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Aarav Sen

App · Case study

PulseFit workout app

An energetic, easy-to-scan workout tracker built for use with sweaty hands and short attention.

Client
PulseFit
Role
UI/UX designer
Timeline
8 weeks, 2022
Tools
Figma, ProtoPie
An athlete stretching in a gym beside racks of medicine balls, representing the PulseFit workout app

01

The problem

People use workout apps in the least forgiving conditions: sweaty hands, glaring gym lights and thirty seconds between sets. PulseFit’s logging screens needed four taps and a keyboard per exercise, so most users stopped recording after a week.

02

The approach

I spent three sessions at a local gym watching rather than asking. Thumbs did the work, and glances lasted barely two seconds. We set a rule that every key action must work one-handed, then prototyped swipes and timers to feel their rhythm before committing. Early testers wore gloves, which taught us more than any survey.

03

The solution

Large high-contrast set cards, a swipe to log and a rest timer that follows you across screens. Colour carries meaning, such as effort and recovery, so the interface reads at a glance. Motion is short and purposeful, never decorative. Every screen was checked against a thumb-reach map for both left and right hands.

The results

Sample results

Logging became a habit instead of a chore, and the audience grew with it.

+41%
Weekly active users
3x
Workout logs
4 to 1
Taps per set

Sample results: this client and every figure are fictional.